Zurek Ohim

Imperial Guard, Former Captain of the Senate Commandos

Description:

Medium Human soldier 7/elite trooper 1/officer 2
Force 11; Dark Side 7
Init +12; Senses Perception +11
Languages Basic, Military Sign


Defenses Fort 27, Ref 25 (flat-footed 22), Will 25
hp 108; Threshold 27


Speed 6 squares
Melee force pike +12 (2d8 +9) or
force pike +12 (3d8 +9) with Mighty Swing
Melee unarmed +12 (1d6 +8) with combat gloves
Ranged blaster carbine +12 (3d8 +5) or
blaster carbine +10 (5d8 +5) with Burst Fire
Base Atk +10; Grp +12
Atk Options autofire (Atk +10), Burst Fire, Cover Fire
Special Actions Assault Tactics, Battle Analysis, fighting defensively (Ref 30), share talent


Abilities Str 15, Dex 14, Con 16, Int 12, Wis 12, Cha 8
Special Qualities command cover, delay damage, share talent (Cover Fire, one ally)
Talents Armored Defense, Assault Tactics, Battle Analysis, Controlled Burst, Cover Fire, Tested in Battle
Feats Armor Proficiency (light, medium), Burst Fire, Combat Reflexes, Hijkata Training, Martial Arts I, Mighty Swing, Point Blank Shot, Precise Shot, Weapon Proficiency (advanced melee weapons, pistols, rifles, simple weapons)
Skills Acrobatics +12, Endurance +13, Initiative +12, Knowledge (tactics) +11, Perception +11
Possessions combat gloves, comlink blaster carbine (modified: rangefinder), ceremonial armor, force pike, utility belt

When on a purely military-oriented mission, Zurek Ohim will generally wear a dark-blue customized GTU AV-1S scout armor upgraded with armorplast and a powered exoskeleton:

Init +12; Senses low-light vision, Perception +13


Defenses Fort 29, Ref 25 (flat-footed 22), Will 25
hp 108; Threshold 29


Speed 6 squares, fly 4 squares
Melee force pike +13 (2d8 +11) or
force pike +13 (3d8 +11) with Mighty Swing
Melee unarmed +13 (1d6 +9) with combat gloves
Base Atk +10; Grp +13


Abilities Str 17, Dex 14, Con 16, Int 12, Wis 12, Cha 8
Skills Acrobatics +12, Endurance +13, Initiative +12, Knowledge (tactics) +11, Perception +13

BACKGROUND

Occupation—Law Enforcement: Acrobatics is a class skill. You receive a +2 competence bonus to untrained Acrobatics, Gather Information and Knowledge (bureaucracy) skill checks.

Bio:

Zurek Ohim was Eshu Tahal‘s former commanding officer in the senate commandos. Shortly after leading a failed mission that ultimately led to Eshu’s imprisonment, Zurek Ohim was mysteriously promoted to the rank of Captain.


Dispatched to Aeten II, he provided direct assistance to Leran Zarin in capturing Vora Synn and vanquishing Kieran Tasiri.

Zurek Ohim

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