Tag: Feat

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  • Zero Range

    You are lethal when using ranged weapons against adjacent targets. *Prerequisite:* Point Blank Shot *Benefit:* When firing a ranged weapon at a target within or adjacent to your fighting space, you gain a +1 bonus on the attack roll and deal +1 die of …

  • Fatal Hit

    Enemies you take down don't get up again. *Prerequisites:* Strength 13, Dexterity 13. *Benefit:* When your attack drops a target to 0 hit points, you may choose to automatically kill that enemy even if the damage dealt does not exceed the target's …

  • Follow Through

    You have learned to take down an enemy with an attack and then use your momentum to dash across the battlefield. *Benefit:* If you deal enough damage to your opponent with a melee attack to reduce it to 0 hit points, you can immediately move up to your …

  • Cut the Red Tape

    You know how to work the bureaucratic system to get information you need. *Prerequisite:* Trained in the Knowledge (bureaucracy) skill. *Benefit:* You can use your Knowledge (bureaucracy) modifier instead of your Gather Information modifier when making …

  • Brilliant Defense

    You think quickly enough on your feet to stay alive in dangerous situations. *Prerequisite:* Intelligence 13. *Benefit:* Once per encounter, you can add your Intelligence bonus to your Reflex Defense as a reaction; this benefit lasts until the start of …

  • Combat Trickery

    You excel at deceiving others with your tricks and masterful feints in combat. *Prerequisites:* Trained in the Deception skill. *Benefit:* You can spend two successive swift actions on the same turn to make a Deception check against a target's Will …

  • Silver Tongue

    You are adept at quickly changing a creature's attitude toward you. *Prerequisite:* Trained in the Persuasion skill. *Benefit:* You can intimidate a creature or change its attitude as a standard action. *Normal:* Intimidating a creature or changing its …

  • Hijkata Training

    You are trained in the Hijkata style of unarmed fighting and can quickly turn enemies's attacks against them. *Prerequisite:* Combat Reflexes, Martial Arts I. *Benefit:* Once per round, when an adjacent enemy successfully damages you with a melee attack …

  • Bone Crusher

    You are skilled at dealing lasting damage to grappled opponents. *Prerequisites:* Crush, Pin. *Benefit:* When you deal damage to a grappled opponent, the opponent also moves -1 step on the condition track.


    *Source:* _Galaxy of Intrigue_, p. …

  • Sadistic Strike

    By dispatching a helpless creature, you terrify opponents around you. *Benefit:* When you deliver a coup de grace to a helpless creature, all opponents within line of sight move -1 step on the condition track until the end of the encounter.


    * …

  • Stand Tall

    Your courage under fire inspires those around you to acts of bravery. *Benefit:* Once per encounter when you take damage, all allies who are within 6 squares of you and within your line of sight can, as a reaction, make a single attack on the target that …

  • Indomitable Personality

    Your powerful personality helps you cope with attacks that assault your will. *Prerequisite:* Charisma 13. *Benefit:* Once per encounter, you can add your Charisma bonus to your Will Defense as a reaction; this benefit lasts until the end of your next …

  • Rancor Crush

    Your crushing hold on an enemy can knock it unconscious. *Prerequisites:* Strength 15, Crush, Pin, base attack bonus +1. *Benefit:* When you successfully pin an enemy with the Pin feat (see page 87 of the Saga Edition core rulebook) and use the Crush …

  • Predictive Defense

    The sharpness of your mind, not the speed of your reactions, allows you to avoid incoming attacks. *Prerequisite:* Intelligence 13. *Benefit:* You can use either your Dexterity modifier or your Intelligence modifier to determine your Reflex Defense. …

  • Intimidator

    When you intimidate others, either physically or verbally, you shake their confidence so severely that it affects their performance. *Prerequisite:* Trained in the Persuasion skill. *Benefit:* When you successfully use the Intimidate application of the …

  • Force of Personality

    As a result of your self-confidence and conviction, your will is strong. *Prerequisite:* Charisma 13. *Benefit:* You can use either your Wisdom modifier or your Charisma modifier to determine your Will Defense.


    *Source:* _Galaxy at War_, p. …

  • Confident Success

    You have confidence in your ability to learn information that others consider secret, and in doing so, you boost your confidence in other areas. *Prerequisite:* Bothan species. *Benefit:* Whenever you successfully use the Learn Secret Information …

  • Jedi Heritage

    You come from a clan that has produced many Jedi, and you have overcome your species' impulsiveness by becoming a master of the Force. *Prerequisites:* Twi'lek species, Force Sensitivity. *Benefit:* Your Wisdom is considered to be 4 points higher for …

  • Pistoleer

    You are skilled in the use of pistols and gain certain benefits depending on which weapon you use. *Prerequisite:* Proficient with weapon used. *Benefit:* When you make a ranged attack with a pistol, you gain one of the following benefits, depending on …

  • Mighty Throw

    You are highly accurate with grenadelike weapons. *Prerequisite:* Strength 13. *Benefit:* You can add your Strength bonus (in addition to your Dexterity bonus) to your ranged attack bonus when using thrown weapons (including grenades and grenadelike …

  • Gearhead

    You are naturally talented with machines and electronics. *Benefit:* Once per encounter, you can make Mechanics and Use Computer checks more quickly than normal. A check requiring a full-round action can be attempted as a standard action, a check …

  • Logic Upgrade

    The following feats are available only to droids. +*Logic Upgrade: Self Defense*+ You can use your acquired knowledge and experience to increase your defenses. *Prerequisites:* Droids only. *Benefit:* Once per encounter, as a reaction, you can grant …

  • Tech Specialist

    You can make custom modifications to armor, weapons, vehicles, droids, and devices. *Prerequisite:* Trained in the Mechanics skill. *Benefit:* You can modify a device, suit of armor, weapon, droid, or vehicle so that it gains a special trait. Specific …

  • A Few Maneuvers

    You can weave, juke, and roll to avoid enemy fire in the thick of combat. *Prerequisites:* Dodge, Vehicular Combat. *Benefit:* When piloting a vehicle of Colossal size or smaller, you grant a +2 dodge bonus to your vehicle'S Reflex Defense. Furthermore, …

  • Wroshyr Rage

    You have learned that in the dangerous jungles of Kashyyyk, your mighty rage must be tempered by wariness so that predators don't get the drop on you. *Prerequisite:* Wookiee species. *Benefit:* When you first enter a rage, you gain a number of bonus …

  • Recovering Surge

    When you get back into the fight, you do not let your wounds hamper you. *Benefit:* When you catch a second wind, you move +1 step on the condition track.


    *Source:* _Rebellion Era Campaign Guide_, p. 30.

  • Grab Back

    You are able to counter grab and grapple attacks, redirecting them back on your attacker. *Prerequisite:* Dexterity 13. *Benefit:* You gain a +2 bonus to your Reflex Defense against grab and grapple attacks. If an enemy misses you when making a grab or …

  • Adaptable Talent

    You're a multitalented being, capable of pulling all kinds of tricks out of your sleeve. *Benefit:* Choose one talent that you meet the prerequisites for, from a class you possess. Once per day, after at least 6 hours of rest, you can choose to swap out …

  • Indomnitable Personality

    Your powerful personality helps you cope with attacks that assault your will. *Prerequisite:* Charisma 13. *Benefit:* Once per encounter, you can add your Charisma bonus to your Will Defense as a reaction; this benefit lasts until the end of your next …

  • Rapport

    You are adept at working with certain individuals, able to anticipate their next move. *Benefit:* When using the aid another action, you grant an additional +2 insight bonus on skill checks and attack rolls to the character you are assisting. This …

  • Unstoppable Combatant

    You can keep coming back for more punishment, no matter what your enemies throw at you. *Prerequisite:* Extra Second Wind. *Benefit:* You can catch more than one second wind per encounter. *Normal:* Even if you can catch multiple second winds per day, …

  • Unwavering Resolve

    You are not easily swayed by the words of others and can see through deceptions thanks to your keen mind. *Prerequisite:* Trained in Perception *Benefit:* You gain a +5 insight bonus to Will Defense against Deception and Persuasion checks.


    * …

  • Wary Defender

    Even in the heat of battle you can bolster yourself against nearly anything that comes your way. *Benefit:* When you use the fight defensively action (see page 152 of the Saga Edition core rulebook), you gain +2 competence bonus to your Fortitude Defense …

  • Superior Tech

    You expand your knowledge of technology and can apply a variety of other traits to equipment you modify. *Prerequisites:* Intelligence 17, [[Tech Specialist]] feat, 9th level. *Benefit:* Select one of the following: armor, weapons, droids, vehicles, …

  • Mandalorian Training

    You are trained in Mandalorian fighting techniques, giving you an advantage in may types of combat. *Prerequisite:* Charging Fire. *Benefit:* When using the Charging Fire feat, you gain a +2 bonus to a ranged attack made at the end of a charge. As with …

  • Coordinated Attack

    *Prerequisite*: Base attack bonus +2. *Effect*: You are automatically successful when using the aid another action to aid an ally's attack or suppress and enemy as long as the target is adjacent to you or within point blank range. *Normal*: You must …

  • Force Regimen Mastery

    You learn one or more Force regimens, which you can use to enhance your regular training. *Prerequisite:* Force Sensitivity, trained in the Use the Force skill. *Benefit:* You learn a number of Force regimens (see page 10 of the _Jedi Academy Training …

  • Instinctive Attack

    Your accuracy improves when you act on instinct. Though you might call it luck, the Force is with you. *Prerequisite:* Proficient in weapon used, living character (not a droid). *Benefit:* When you use a Force Point when making an attack, you can reroll …

  • Instinctive Defense

    You naturally know how to avoid attacks and defend your mind and body when the Force is with you. *Prerequisite:* Living character (not a droid). *Benefit:* On your turn, as a free action, you can spend a Force Point to increase all your defenses by 2 …

  • Elder's Knowledge

    You have gained the wisdom of elders, whether through your own experiences or by learning from their instruction. *Prerequisite:* Skill Focus (Knowledge [social sciences]) or (Knowledge [galactic lore]). *Benefit:* Once per encounter, you can substitute …

  • Turn and Burn

    You can retreat from enemies with additional speed and agility. *Prerequisites:* Droid, equipped with hovering, flying, wheeled, or tracked locomotion, Dexterity 13. *Benefit:* When using the withdraw action, you can move up to 2 squares to escape …