Star Wars: A Flicker of Hope
You use the Force to choke or crush your enemy.
Time: Standard action.
Target: One target within 12 squares and within line of sight.
Make a Use the Force check. The result of the check determines the effect, if any:
- DC 15: If your Use the Force check equals or exceeds the target’s Fortitude Defense, the target takes 2d6 points of damage and can only take a single swift action on his next turn. Otherwise, the target takes half damage and may act normally, and you may not maintain the power. Targets larger than Medium add a size modifier to Fortitude Defense against this power: Colossal +50, Gargantuan +20, Huge +10, Large +5.
- DC 20: As DC 15, except the target takes 4d6 points of damage.
- DC 25: As DC 15, except target takes 6d6 points of damage.
Special: You may maintain your concentration on the targeted creature to continue damaging it from round to round. Maintaining the Force grip power is a standard action, and you must make a new Use the Force check each round. If you suffer damage while maintaining a Force grip, you must succeed on a Use the Force check (DC = 15 + damage taken) to continue concentrating.
You can spend a Force Point to deal an additional 2d6 points of damage with your Force grip.
Source: Star Wars Saga Edition Core Rulebook, p. 97