Star Wars: A Flicker of Hope
You use the Force to splinter the mind of an opponent, wracking it with pain.
Time: Standard action.
Target: One creature within 12 squares of you and within line of sight.
Make a Use the Force Check. The result of the check determines the result if any:
- DC 15: Compare the result to the target’s Will Defense. If the skill check equals or exceeds the arget’s Will Defense, the target takes 2D8 points of Force damage and moves -1 steps down the condition track. Furthermore, the target cannot improve its condition until the end of your next turn (although other creatures may use abilities to improve its condition).
- DC 20: As DC 15, except the damage increases to 3D8.
- DC 25: As DC 15, except the damage increases to 4D8.
- DC 30: As DC 15, except the damage increases to 5D8.
Special: You can spend a Force Point to increase the damage by +2D8.
Source: Jedi Academy Training Manual, p. 28