Star Wars: A Flicker of Hope
The Force enables you to jump great heights and distances as well as move quickly.
Time: Free action.
Make a Use the Force check. The result of the check determines the effect, if any:
- DC 10: You gain a +10 Force bonus on Jump checks and your speed increases by 2 squares until the start of your next turn. The Force bonus on Jump checks includes the adjustment for increased speed.
- DC 15: As DC 10 except: +20 Force bonus on Jump checks, speed increases by 4 squares.
- DC 20: As DC 10 except: +30 Force bonus on Jump checks, speed increases by 6 squares.
Special: You can spend a Force Point to increase the power’s Force bonus on Jump checks by 10 and increase your speed by an additional 2 squares. Using the surge power counts as a running start for determining a Jump DC.
You may spend a Destiny Point (see page 112) to gain an additional 4 squares of movement; when you do so, you may also use any and all movement for the round as a part of a jump (no Jump check required).