Star Wars: A Flicker of Hope
Keees Preku
Ruthless Enforcer
Description:
Medium Rodian nonheroic 2/soldier 2/scoundrel 3/gunslinger 3
Force 10; Dark Side 8
Init +14; Senses low-light vision; Perception +4 (can reroll once, keeping last result)
Languages Basic, Rodese
Defenses Fort 21, Ref 26 (flat-footed 22), Will 19
hp 60; Threshold 21
Speed 6 squares
Melee knife +8 (1d4 +4) or
Melee knife +6 (1d4 +4) and knife +6 (1d4 +4)
as a full-round action
Ranged BlasTech DT-12 +11 (4d6 +11) or
Ranged BlasTech DT-12 +13 (5d6 +13) with Point Blank Shot and Zero Range
Ranged BlasTech DT-12 +9 (4d6 +11) and BlasTech DT-12 +9 (4d6 +11)
as a full-round action or
Ranged BlasTech DT-12 +11 (5d6 +13) and BlasTech DT-12 +11 (5d6 +13)
as a standard action with Flanking Fire, Point Blank Shot and Flanking Fire
Base Atk +8; Grp +12
Special Actions: Advantageous Opening, Quick Draw, second wind (swift, 15 hit points), Thrive on Chaos (gain 10 bonus hit points)
Atk Options autofire (Hailfire), Point Blank Shot ( +1 to attack and damage ), Precise Shot, Zero Range ( +1 attack and an additional damage die )
Abilities Str 10, Dex 18, Con 15, Int 8, Wis 8, Cha 6
Special Qualities: heightened awareness, trusty sidearm +1
Talents Advantageous Opening, Gang Leader, Flanking Fire, Hailfire, Thrive on Chaos
Feats Dual Weapon Mastery I, Dual Weapon Mastery II, Point Blank Shot, Precise Shot, Quick Draw, Skill Focus (Survival), Skill Training (Initiative, Persuasion, Stealth), Weapon Proficiency (pistols, simple weapons), Zero Range
Skills Initiative +14, Persuasion +8 (up to +5 bonus to intimidate with Gang Leader), Stealth +14 ( +19 with camouflage poncho ), Survival +14
Possessions bandolier (knives and grenades), binder cuffs, BlasTech DT-12 heavy blaster pistol (pulse charger and improved damage), BlasTech DT-12 heavy blaster pistol (pulse charger, spring loaded and improved damage, stripped of its stun setting), camouflage poncho, hip holster [x2], thermal detonator, utility belt
ORGANIZATION
Black Sun-Operative (1): Once per encounter, can increase his damage on a single attack by 1 die.
KEEES PREKU AS OF EPISODE 01:
Medium Rodian nonheroic 2/soldier 1/scoundrel 1
Force 6; Dark Side 4
Init +10; Senses low-light vision; Perception +1 (can reroll once, keeping last result)
Languages Basic, Rodese
Defenses Fort 15, Ref 17 (flat-footed 14), Will 12
hp 22; Threshold 15
Speed 6 squares
Melee war sword +2 (1d8 +1)
Ranged BlasTech DT-12 +4 (4d6 +5) or
Ranged BlasTech DT-12 +6 (5d6 +7) with Point Blank Range and Zero Range
Base Atk +2; Grp +5
Special Actions: Advantageous Opening, second wind (swift, 14 hit points)
Atk Options Point Blank Shot, Zero Range
Abilities Str 10, Dex 17, Con 14, Int 8, Wis 8, Cha 6
Special Qualities: heightened awareness
Talents Advantageous Opening, Gang Leader
Feats Point Blank Shot, Skill Focus (Survival), Skill Training (Initiative, Persuasion, Stealth), Weapon Proficiency (pistols, simple weapons), Zero Range
Skills Initiative +10, Persuasion +5 (up to +5 bonus to intimidate with Gang Leader), Stealth +10, Survival +11
Possessions baldric, BlasTech DT-12 heavy blaster pistol (pulse charger), hip holster, mesh tape, power pack, war sword
Bio:
A former cellmate to Eshu Tahal, Keees Preku intoduced the former senate guard to Ludra Tryles after retrieving KZ3R from dispensable ruffians.
Opportunistic and ruthless, loyal to himself before all others, Keees Preku had no pause betraying our heroes on Soleil’s behalf. He was awarded with a membership in Black Sun shortly afterward.