Ludra Tryles

(a.k.a. Lieutenant Tryles) An honorable warrior in service of unscrupulous masters

Description:

Medium Human soldier 7/elite trooper 2
Force 9; Dark Side 4
Init +11; Senses Perception +11, low-light vision (with helmet package; darkvision with integrated electrobinoculars)
Languages Basic, Mando’a, Military Sign


Defenses Fort 28, Ref 28 (flat-footed 25), Will 23 (with armor)
hp 85; DR 1; Threshold 28; delay damage


Speed 4 squares (with armor), fly 6 (jetpack)
Melee combat gloves +12 (1d6 +7)
Melee stun baton +11 (2d6 +8, stun)
Ranged ascension gun +12 (3d8 +4)
Ranged heavy blaster rifle +11 (3d10 +7) or
heavy blaster rifle +9 (5d10 +7) with Burst Fire
Ranged missile launcher +11 (6d6 +4, 2-squares radius burst)
Base Atk +9; Grp +11
Atk Options autofire, Burst Fire, Point Blank Shot, Precise Shot
Special Actions Charging Fire (standard; Mandalorian Training), Commanding Presence (swift, 1/encounter), Feared Warrior (free), second wind (swift; regain 21 hp)


Abilities Str 15, Dex 14, Con 12, Int 14, Wis 10, Cha 12
Talents Armored Defense, Commanding Presence, Controlled Burst, Feared Warrior, Improved Armored Defense
Feats Armor Proficiency (light, medium), Burst Fire, Charging Fire, Grand Army of the Republic Training, Mandalorian Training, Martial Arts I, Point Blank Shot, Precise Shot, Weapon Proficiency (pistols, heavy weapons, rifles, simple weapons)
Skills Initiative +11, Knowledge (Tactics) +11, Mechanics +11, Perception +9, Persuasion +10, Pilot +11
Possessions combat gloves (improved accuracy), heavy blaster rifle (improved damage +3; with enhanced low-light targeting scope and improved energy cell), jet pack (integrated missile launcher), medium beskar’gam armor (superior fortifying armor; with armorplast, diagnostics system, helmet package, integrated equipments x 5 and vacuum seals), shoulder trap, utility belt (energy cell, FastFlesh medpac, tool kit, power pack [x3], power recharger, ration pack [x3])
Integrated Equipment ascension gun (miniaturized, improved accuracy), electrobinoculars, security kit (miniaturized, mastercraft device), stun baton (improved damage), surveillance tagger

BACKGROUND

Occupation—Military: Ride is a class skill. You receive a +2 competence bonus to untrained Endurance, Ride and Treat Injury skill checks.


LUDRA TRYLES AS OF SEASON 01, EPISODE 02:

A woman in her early thirties with shoulder-length hair. Her rigid posture and commanding voice gives away her past as a military officer. She has a severe but comely face, displaying a few subtle battle scars.

Medium Human soldier 3
Force 6; Dark Side 1
Init +8; Senses Perception +8, low-light vision (with helmet package)
Languages Basic, Mando’a, Military Sign


Defenses Fort 17, Ref 22 (flat-footed 19), Will 13 (with armor)
hp 41; Threshold 17


Speed 4 squares (with armor)
Melee combat gloves +5 (1d6 +4) or
Ranged sidearm blaster pistol +5 (3d6 +1)
Ranged heavy blaster rifle +5 (3d10 +1) or
heavy blaster rifle +0 (5d10 +1) with Burst Fire
Base Atk +3; Grp +5
Atk Options autofire (heavy blaster rifle), Burst Fire, Point Blank Shot
Special Actions Commanding Presence (swift, 1/encounter), Feared Warrior (free), second wind (swift; regain 10 hp)


Abilities Str 14, Dex 14, Con 10, Int 14, Wis 10, Cha 11
Talents Commanding Presence, Feared Warrior
Feats Armor Proficiency (light, medium), Martial Arts I, Point Blank Shot, Precise Shot, Weapon Proficiency (pistols, heavy weapons, rifles, simple weapons)
Skills Initiative +8, Knowledge (Tactics) +8, Mechanics +8, Perception +6, Persuasion +6, Pilot +8
Possessions battle armor (helmet package), BlasTech DC-15s sidearm blaster, heavy blaster rifle (with low-light targeting scope), hip holster, shoulder strap, utility belt (standard)

Bio:

Ludra Tryles was recruited by Kalor Salaban III a few years before the Clone Wars. A brutal warrior and brilliant, no-nonsense tactician, she was instrumental in Soleil’s rise to power, by slowly eliminating rival gangs through decisive “military” actions. Charged with her patron’s safety, she also administered swift “justice” in his name. She was seemingly impressed by Eshu Tahal and personally ensured his recruitment in Soleil’s organization.


Shortly before our heroes’ departure from Nar Shaddaa, Ludra Tryles was severely injured by the Jedi Vora Synn. She eventually pulled a disappearing act on Soleil, bringing along the impressive Mandalorian armor her employer had just bestowed upon her.

Ludra Tryles

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