Zukyk

(a.k.a. First of Many) A sinister Gand Findsman, mystic hunter of Jedi

Description:

Medium Gand scout 3/jedi 4/bounty hunter 4
Force 5 (11)1 Dark Side 17
Init +5; Senses darkvision; Perception +13
Languages Basic, Gand, Bocce


Defenses Fort 24 (29 against Use the Force), Ref 252 (flat-footed 25), Will 25 (30 against Use the Force)2
hp 87; Threshold 24


Speed 6 squares
Melee force pike +12 (2d8 +11) two-handed
Ranged double-barreled blaster carbine +10 (3d8 +8) or
Ranged double-barreled blaster carbine +11 (3d8 +9) with Point Blank Shot or
Ranged double-barreled blaster carbine +10 (3d8 +8), area attack (2×2) with double-shot feature
Base Atk +10; Grp +12
Atk Options Area Attack (double-barreled blaster carbine), Point Blank Shot, Precise Shot
Special Actions Drain Knowledge, familiar foe +2, Target Vision
Force Powers Known (Use the Force +11 or +16)3 battle strike (x3), farseeing, force track, negate energy, rebuke, resist force2


Abilities Str 14, Dex 10, Con 13, Int 12, Wis 17, Cha 12
Special Qualities: darkvision, familiar foe +2, hardy, special equipment, limb regeneration
Talents Acute Senses, Drain Knowledge2, Expert Tracker, Findsman Ceremonies1, Target Vision, Transfer Essence
Feats Force Sensitivity, Force Training (x2), Pont Blank Shot, Precise Shot, Shake It Off, Skill Focus (Knowledge [galactic lore]), Skill Training (Use the Force), Unstoppable Force, Weapon Proficiency (advanced melee weapons, pistols, rifles, simple weapons)
Skills Endurance +11, Gather Information +11, Knowledge (Galactic Lore) +16, Perception +13 (can reroll, keeping the second result), Stealth +10, Survival +13, Use the Force +11
Possessions baldric, breathing apparatus, breathing filters, force pike (Gand weapon, enhanced energy projector, +2 damage), comlink, double-barreled blaster carbine (improved energy cell, rangefinder, targeting scope, stripped of its stun setting, +3 damage), Dread Swarm (Ghtroc 720 Freighter), Gand Findsman vestments, shoulder strap, transliterator, utility belt

1 Zukyk usually uses half his total amount of Force points (rounded up) using the Findsman Ceremonies talent. At full strength, he has 6 rerolls banked. Rerolls can be used on Stealth and Perception checks, Use the Force checks activating the farseeing Force power, or attack rolls. Zukyk must keep the second result, even if it is worse.

2 When first encountered Zukyk has activated resist force, maintaining it each turn (at the cost of a swift action), gaining a +5 bonus on both is Reflex (30) and Will Defense (35) when resisting Force powers used against him.

3 Unless he has access to a trained force sensitive captive, Zukyk usually uses the Drain Knowledge talent on one of his weaker followers, gaining Skill Focus (Use the Force) for a day, for a total of +16 in his Use the Force skill.

Event—Exiled: As a result of your journeys around the galaxy, you can plot a safe course for hyperspace travel in half the time it normally takes (you can plot a course in 30 seconds, or 5 rounds). Additionally, if you trained in Knowledge (galactic lore), you gain the Skill Focus feat for that skill as a conditional bonus feat.

Bio:

Fearless and psychopathic, Zukyk travels the galaxy along with several dozens Gand followers, seeking preys worthy of his skills, taking on occasional bounties to remain afloat. However, even though he is not adverse to lend his services or those of his followers for money, Zukyk hunt sentient beings mainly for sport and his personal enjoyment. His favorite targets are Jedi.


He was vanquished by our heroes on Bakura in a fierce battle on the 26th-level of the Arcology.

Zukyk

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