Star Wars: A Flicker of Hope
When you intimidate others, either physically or verbally, you shake their confidence so severely that it affects their performance.
Prerequisite: Trained in the Persuasion skill.
Benefit: When you successfully use the Intimidate application of the Persuasion skill against a creature, instead of the normal results, the creature takes a – 5 penalty to all skill checks (including Use the Force) and a -2 penalty to all attacks when you are with in its line of sight, until the end of your next turn. If aboard another vehicle, your enemy must be able to see or detect your vehicle.
Special: You cannot use this feat with the Maniacal Charge feat.
Source: The Unknown Region, p. 27.