Star Wars: A Flicker of Hope
The following feats are available only to droids.
You can use your acquired knowledge and experience to increase your defenses.
Prerequisites: Droids only.
Benefit: Once per encounter, as a reaction, you can grant yourself a +2 morale bonus to the defense score of your choice until the end of your next turn.
You are able to quickly swap one programmed skill for another. A droid with a basic processor can use this trick to enable it to attempt skills in which it is untrained.
Prerequisites: Droid, equipped with basic processor.
Benefit: Select a skill you are not trained in (other than Use the Force). As a full-round action, you can swap this skill for one you are trained in. You do not gain any benefit from the original trained skill while it is swapped out. You are not considered trained in the swapped-in skill, and therefore you cannot use any trained-only options or add a bonus to your skill check. You still add one-half your level and your associated ability bonus, as usual.
Special: If you become trained in the skill selected for this feat, you can select another skill to replace it. You can take this feat more than once, each time selecting a different skill to swap.
You have learned to use your systems and equipment to arm yourself.
Prerequisites: Droids only, base attack bonus +4.
Benefit: Once per encounter, you can use the aid another action to grant a single ally a +5 bonus to their next attack roll against an opponent.
Normal: Successfully aiding an attack roll grants a +2 bonus to the ally’s next attack roll against the opponent.
Source: Knights of the Old Republic Campaign Guide, p.34; Scavenger’s Guide to Droids, p. 22.