Star Wars: A Flicker of Hope
New Commando Talents
The following new talents belong to the Commando talent tree (see page 52 of the Saga Edition core rulebook), which is available to members of the soldier class. Any character who can choose talents from the Commando talent tree can choose these talents as well.
Coordinated Effort: When you use the aid another action to grant a bonus on attack rolls, if you are aiding the target of your Dedicated Protector talent that ally also gains a +2 bonus to damage rolls on the attack you aided.
Prerequisite: Dedicated Protector.
Dedicated Guardian: You can use each of the following actions once per encounter:
- Blast Shield: Spend a swift action. Until the end of your next turn, the ally who is under the effects of your Dedicated Protector talent is treated as having the Evasion talent for the purposes of determining damage from an area attack. If the ally already has Evasion, the damage from a successful area attack is reduced by 1 die.
- Take the Pain: Whenever your Dedicated Protector target would move down the condition track, you can, as a reaction, choose to move the same number of steps down the condition track instead (preventing the ally from moving down the track).
- Team Effort: Spend a swift action. Until the end of your next turn, while you are adjacent to your Dedicated Protector target, any enemy that is adjacent to you and to that ally is considered flanked.
Prerequisites: Dedicated Protector, Harm’s Way.
Dedicated Protector: Once per encounter, you can designate one ally within 6 squares of you. Until the end of the encounter, that ally gains a + 1 morale bonus to Reflex Defense as long as it remains adjacent to you. Any individual can only be the target of this talent once per encounter.
Prerequisite: Harm’s Way.
Hard Target: You can catch a second wind as a reaction, instead of as a swift action.
Prerequisite: Tough as Nails.
Out of Harm’s Way: As a reaction, when you use Harm’s Way (which still requires a swift action to activate), you can move into the square of the ally you are protecting, and move the ally to any legal square adjacent to you. This movement does not provoke an attack of opportunity.
Prerequisites: Harm’s Way, trained in the Initiative skill.
Source: Galaxy of Intrigue, pp. 23-24; The Unknown Regions, pp. 23; Threats of the Galaxy, p. 95.