New Sense Talents

The following talents belong to the Sense talent tree (see page 101 of the Saga Edition core rulebook).

  • Heightened Awareness: You can spend a Force Point to add your Charisma bonus to your Perception check.
    You can select this talent multiple times. Each time you select this talent, you add your Charisma bonus an additional time.
  • Instinctive Navigation: You can substitute your Use the Force skill for any Use Computer check made to astrogate or operate sensors while you are the pilot of a vehicle.
    Prerequisite: Force Pilot.
  • Motion of the Future: As a swift action, you can peer into the future in search of signs of danger, removing one use of the farseeing Force power from your active suite (as though you had just activated the power). Any time before the end of your next turn when you are the target of an attack or Force power, you can force your attacker to reroll the attack roll (or Use the Force check) against you, keeping the second result. this counts as using the farseeing Force power against the attacker, but this talent replaces the normal rules and effect of that power.
    Prerequisite: Force Perception.
  • Psychometry: When you use the farseeing Force power, you can choose to target an object you hold instead of a character or creature. You can choose to look into the targeted object’s past, up to a maximum of 5 years per your character level. Any information gained about the object’s past is based on the thoughts and emotions of the person holding or carrying the object at the time you perceive, which can skew the results of the vision.
    Prerequisites: Force Perception, farseeing.
  • Shift Sense: You can spend a Force Point to gain low-light vision for 1 minute or until the end of the encounter, whichever is longer.

Source: Jedi Academy Training Manual, p. 17; The Clone Wars Campaign Guide, p.53.

New Sense Talents

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