New Weapon Specialist Talents

The following new talents expand the Weapon Specialist talent tree (see page 53 of the Saga Edition core rulebook). Any character who can normally choose talents from the Weapon Specialist talent tree can choose these talents as well.

  • Autofire Assault: When making an autofire attack, you can brace a weapon that is not restricted to autofire-only. You must be proficient with the weapon being used to activate this talent.
    Prerequisite: Weapon Proficiency (heavy weapons)
  • Crushing Assault: You use your attacks to beat down your opponents’ defenses. When you successfully damage an opponent using a bludgeoning weapon that you have the Weapon Specialization talent for, your next attack against that opponent made before the end of the encounter gains a +2 bonus on the attack roll and to the damage roll. The effects of multiple crushing assaults do not stack.
    Prerequisite: Weapon Specialization
  • Disarming Attack: Choose a single exotic weapon or weapon group with which you are proficient. You ignore a target’s armor bonus to Reflex defense when disarming with such a weapon. Additionally, as a free action, once per encounter, you can grant yourself a +10 bonus on your attack roll when attempting to disarm an opponent while using such a weapon.
    Prerequisites: Intelligence 13, Improved Disarm, Weapon Specialization
  • Impaling Assault: You can hit your opponents to slow them down. Whenever you successfully damage an opponent using a piercing weapon that you have the Weapon Specialization talent for, your opponent reduces its speed by 2 squares until the end of your next turn. The effects of multiple impaling assaults do not stack.
    Prerequisite: Weapon Specialization
  • Improved Suppression Fire: When targeting an area with an autofire weapon you are proficient with, each enemy in the attack area takes a -2 penalty on its attack rolls until the start of your next turn, regardless of whether your attack hits.
  • Stinging Assault: You can deliver nasty injuries that leave your opponents reeling. Whenever you successfully damage an opponent using a slashing weapon that you have the Weapon Specialization talent for, your opponent takes a -2 penalty on melee attacks against you until the start of your next turn. The effects of multiple Stinging Assaults do not stack.
    Prerequisite: Weapon Specialization

Sources: Galaxy at War, p. 22; Knights of the Old Republic Campaign Guide, p. 29; Legacy Era Campaign Guide, p. 31; Scum and Villainy, p.18.

New Weapon Specialist Talents

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