Squad Leader Talent Tree

You are an expert at small-unit tactics, leading a small group of allies into battle as a cohesive unit.

All talents in the Squad Leader talent tree apply to other characters in a squad you command. A squad includes yourself plus a number of characters equal to or less than the sum of your elite trooper class level plus your Charisma modifier (minimum of one other character). These characters must be on foot, must have line of sight to you, and must be able to communicate with you to gain the benefit of your Squad Leader talents. As a free action, you designate which characters are in your squad at the beginning of your first turn.

Each squad can benefit from the Talents of only a single squad leader, designated when an encounter begins. A character without a squad leader can join an existing squad if both character and squad leader are willing and if the squad leader has not reached his or her maximum squad size.

  • Fall Back: As a move action, you can enable each member of your squad to immediately move two squares. This movement does not provoke an attack of opportunity.
    Prerequisite: Charisma 13
  • Form Up: As a move action, you give all squad members a +2 morale bonus to their Reflex Defense until the end of your next turn, as long as they are within 6 squares of another squad member.
    Prerequisite: Charisma 13
  • Full Advance: As a move action, you give all squad members a +2 morale bonus to damage rolls until the end of your next turn.
    Prerequisite: Charisma 13
  • Hold Steady: Once per encounter, as a standard action, you move all members of your squad +1 step on the condition track.
    Prerequisite: Charisma 13
  • Search and Destroy: As a move action, you give all squad members a +2 morale bonus to Perception checks until the end of your next turn.
    Prerequisite: Charisma 13

Source: Galaxy at War, pp. 30-31.

Squad Leader Talent Tree

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