Star Wars: A Flicker of Hope
You expand your knowledge of technology and can apply a variety of other traits to equipment you modify.
Prerequisites: Intelligence 17, Tech Specialist feat, 9th level.
Benefit: Select one of the following: armor, weapons, droids, vehicles, or devices. You can install advanced traits when modifying the selected type of equipment. These traits replace the traits granted by the Tech Specialist feat. You may still use the Tech Specialist options if you so choose.
Before beginning the modifications, you must pay one-fifth the cost of the device, suit of armor, weapon, droid, or vehicle you wish to modify or 2,000 credits, whichever is more. Completing the modification requires 1 day per 1,000 credits of the modification’s cost. At the end of this time, make a DC 30 Mechanics check; you cannot take 10 or take 20 on this check. If the check succeeds, the modification is completed successfully, and the object gains the desired trait. If the check fails, you lose all credits spent making the modification, and the object does not gain the desired trait. However, you may start over from scratch if you wish.
Other characters trained in the Tech Specialist feat can assist you, reducing proportionately the time needed to complete the modification. At the end of modification process, they can make a Mechanics check to aid your check.
The market value of a modified item is equal to the base cost of the item plus double the cost of the modifications made to it (not including credits wasted on failed modification attempts).
Special: You may select this feat multiple times. Each time you do so, you must choose a different set of traits (armor, devices, droids, vehicles, or weapons).
|Mobile Armor||Increase speed by 1 square (medium and heavy armors only).|
|Reinforced Armor||Grants damage reduction 2.|
|Superior Agile Armor||Increases the armor’s maximum Dexterity bonus by 2.|
|Superior Fortifying Armor||Increases the armor’s equipment bonus to Fortitude Defense by 2.|
|Superior Helmet Package||Grants the wearer a +5 equipment bonus on Perception checks.|
|Superior Protective Armor||Increases the armor’s armor bonus to Reflex Defense by 2.|
|Superior Strength||Increase the device’s Strength score by 4.|
|Superior Durability||The device’s damage reduction increases by 2 and it gains extra hit points equal to one-half of its maximum hit points.|
|Reinforced Device||The device’s break DC increases by 5.|
|Superior Mastercraft||Skill checks made using the device gain a +2 equipment bonus, or its existing equipment bonus increases by 2.|
|Ion Dispersal Coating||Droid gains DR 5 against ion damage.|
|Superior Droid Ability||Increase the droid’s Dexterity, Intelligence, or Strength score by 4.|
|Superior Vehicle Ability||Increase the vehicle’s Dexterity by 4 or its Strength by 2.|
|Superior Sensors||Increase the vehicle’s Perception modifier by 2.|
|Superior Shields||Increase the vehicle’s shield rating by 10.|
|Superior Speed||Increase the vehicle’s speed by one-third of its base speed (minimum 2 squares).|
|Superior Accuracy||The weapon gains a +2 equipment bonus on attack rolls.|
|Superior Capacity||The weapon’s power pack provides double the number of shots.|
|Superior Damage||The weapon deals +5 damage on a successful hit. If the weapon has a damage multiplier apply the extra damage before applying the multiplier.|
|Superior Range||The weapon’s ranges all increase by 50%.|
Source: Scum and Villainy, pp. 24-25.